Study Programmes 2026-2027
WARNING : 2025-2026 version of the course specifications
TCAA0001-1  
Tech art
Volume horaire :
Number of credits :
Bachelor's degree : Video game15
Master : Video game15
Lecturer :
Jérôme DACREMONT, Jérôme EIPPERS, Samuel JEMINE, Egon RIVERA FERNANDEZ, Franck SAUER
Référent UE :
Jérôme DACREMONT
Language(s) of instruction :
French language
Organisation and examination :
Teaching in the first semester, review in January
Units courses prerequisite and corequisite :
Prerequisite or corequisite units are presented within each program
Learning unit contents :
This course comprises the following chapters:

  • Building simulations
  • Training in the basics of scripting
  • Construction de Shaders
  • Construction of VFX and particles
  • Procedural Texturing
  • Using the 3D Pipeline
  • Implementation of animation techniques
Learning outcomes of the learning unit :
At the end of this course unit, the student will be able to:

Model and texture 2D & 3D assets

  • Model, sculpt, and optimize objects (hard-surface and organic) while respecting real-time integration constraints (retopology, UV mapping, LOD).
  • Generate 2D and 3D assets using procedural systems to meet the needs of the production pipeline.

Animate and create visual effects

  • Create visual effects to support gameplay feedback and/or contribute to worldbuilding.
  • Animate objects and environmental elements using procedural, mathematical, or keyframe-based animation techniques to bring the interactive world to life.

Program and develop interactive systems

  • Write and structure scripts following object-oriented programming principles to create behaviors, development tools, and character controllers.
  • Apply matrix calculations, vector geometry, and the laws of motion to simulate movement, motion, and rotations in 3D space.

Work within a collaborative production pipeline

  • Use a version control system to collaborate effectively on a shared project.
  • Properly transfer and configure assets (models, textures, animations) between content creation software and the game engine.

Prerequisite knowledge and skills :
Planned learning activities and teaching methods :
Theoretical and practical classes, individual assignments.

Our training program is based on a project-based learning approach. As such, students are expected to apply the knowledge and skills acquired in each chapter to a cross-disciplinary project, for which the full brief and assessment criteria are provided at the beginning of the program.

However, validation of the project as an integrated assessment is dependent on students' participation and engagement in the various activities offered to them, as well as on meeting the validation requirements. Otherwise, the course unit (UE) may temporarily be marked as failed until the outstanding requirements have been fulfilled.
Mode of delivery (face to face, distance learning, hybrid learning) :
Hybrid teaching
Recommended or required readings :
See the UE institutional area
Assessment methods and criteria :
Assessment method: submission of assignments remotely.

Assessment format: submission of assignments.

Type of assessment: course unit (UE) assessment. Instructions and assessment criteria are provided in the Teams "Briefings" space.

Grading method: Course unit assessment = 100% of the final grade.
Work placement(s) :
Organizational remarks :
Contacts :