| Vue bloc du programme des cours | Or | Th | Pr | Au | Cr |
| Bloc 4 |
| Cours obligatoires |
| | TECO0002-1 | | Techniques JV communes, Art Engineering - Raphaël ERNAELSTEN | Q1 | - | - | - | 2 |
| | | Techniques JV communes, Art Engineering - Raphaël ERNAELSTEN |
| | GAPL0001-1 | | Gameplay | Q2 | | | | 9 |
| | | Gameplay |
| | | | - | Advanced Game Design - Gaël GILSON | | | - | - | - | |
| | | Advanced Game Design - Gaël GILSON |
| | | | - | Game Design Aesthetics - Gaël GILSON | | | - | - | - | |
| | | Game Design Aesthetics - Gaël GILSON |
| | | | - | UX Design - Michaël DEFROYENNES | | | - | - | - | |
| | | UX Design - Michaël DEFROYENNES |
| | GEST0001-1 | | Gestion | Q2 | | | | 6 |
| | | Gestion |
| | | | - | Droit & Ethique - Fabrice HAMBERSIN | | | - | - | - | |
| | | Droit & Ethique - Fabrice HAMBERSIN |
| | | | - | Communication - Julien ANNART, Ambre WILLEME | | | - | - | - | |
| | | Communication - Julien ANNART, Ambre WILLEME |
| | | | - | Entrepreunariat - Jean GRÉBAN, Odile MALEVÉ | | | - | - | - | |
| | | Entrepreunariat - Jean GRÉBAN, Odile MALEVÉ |
| | REDE0003-1 | | R&D
- Gil DAMOISEAUX, Thibaut DERVAUX, Raphaël ERNAELSTEN, Martin HANREZ | Q2 | - | - | - | 5 |
| | | R&D
- Gil DAMOISEAUX, Thibaut DERVAUX, Raphaël ERNAELSTEN, Martin HANREZ |
| | ATJV0005-1 | | Atelier JV M1 - Joakim CHAPELLE, Raphaël ERNAELSTEN, Gaël GILSON | Q2 | - | - | - | 10 |
| | | Atelier JV M1 - Joakim CHAPELLE, Raphaël ERNAELSTEN, Gaël GILSON |
| Choisir une finalité parmi |
| Finalité Game Art |
| | DEDI0021-1 | | Design and Direction | Q1 | | | | 5 |
| | | Design and Direction |
| | | | - | Direction Artistique - Michaël DEFROYENNES | | | - | - | - | |
| | | Direction Artistique - Michaël DEFROYENNES |
| | | | - | Workflow & Pipeline
- Martin HANREZ | | | - | - | - | |
| | | Workflow & Pipeline
- Martin HANREZ |
| | | | - | Advanced Storytelling
- Gaël GILSON | | | - | - | - | |
| | | Advanced Storytelling
- Gaël GILSON |
| | FOND0021-1 | | Fondamentaux | Q1 | | | | 5 |
| | | Fondamentaux |
| | | | - | Advanced Concept Art - Thomas LIERA | | | - | - | - | |
| | | Advanced Concept Art - Thomas LIERA |
| | | | - | Anatomie Avancée - Francois-Xavier MÉLARD | | | - | - | - | |
| | | Anatomie Avancée - Francois-Xavier MÉLARD |
| | TESP0021-1 | | Techniques JV spécialisées | TA | | | | 8 |
| | | Techniques JV spécialisées |
| | | | - | Modélisation & Texturing - Francois-Xavier MÉLARD | | | - | - | - | |
| | | Modélisation & Texturing - Francois-Xavier MÉLARD |
| | | | - | Real-time Rendering & Ligting - Loïc SCALBERT | | | - | - | - | |
| | | Real-time Rendering & Ligting - Loïc SCALBERT |
| | | | - | Animation - Michaël BALLEZ | | | - | - | - | |
| | | Animation - Michaël BALLEZ |
| | ATSP0021-1 | | Atelier spécialisé - Michaël DEFROYENNES, Francois-Xavier MÉLARD | Q1 | - | - | - | 10 |
| | | Atelier spécialisé - Michaël DEFROYENNES, Francois-Xavier MÉLARD |
| Finalité Tech Art |
| | DEDI0022-1 | | Design and Direction
| Q1 | | | | 5 |
| | | Design and Direction
|
| | | | - | Technical Direction | | | - | - | - | |
| | | Technical Direction |
| | | | - | Workflow & pipeline - Gil DAMOISEAUX | | | - | - | - | |
| | | Workflow & pipeline - Gil DAMOISEAUX |
| | | | - | Software/middleware Architecture & Programming Design - Gil DAMOISEAUX, Nicola VAN OBBERGHEN | | | - | - | - | |
| | | Software/middleware Architecture & Programming Design - Gil DAMOISEAUX, Nicola VAN OBBERGHEN |
| | FOND0022-1 | | Fondamentaux | Q1 | | | | 4 |
| | | Fondamentaux |
| | | | - | Mathématiques avancées pour le jeu vidéo - Quentin VALEMBOIS | | | - | - | - | |
| | | Mathématiques avancées pour le jeu vidéo - Quentin VALEMBOIS |
| | | | - | Physique pour le jeu vidéo - Quentin VALEMBOIS | | | - | - | - | |
| | | Physique pour le jeu vidéo - Quentin VALEMBOIS |
| | TESP0022-1 | | Techniques JV spécialisées | Q1 | | | | 9 |
| | | Techniques JV spécialisées |
| | | | - | Advanced Visuals - Raphaël ERNAELSTEN | | | - | - | - | |
| | | Advanced Visuals - Raphaël ERNAELSTEN |
| | | | - | Gameplay Programming - Joakim CHAPELLE | | | - | - | - | |
| | | Gameplay Programming - Joakim CHAPELLE |
| | | | - | Graphics Programming - Gil DAMOISEAUX | | | - | - | - | |
| | | Graphics Programming - Gil DAMOISEAUX |
| | | | - | Tools Development - Gil DAMOISEAUX | | | - | - | - | |
| | | Tools Development - Gil DAMOISEAUX |
| | | | - | Advanced Integration - Gil DAMOISEAUX | | | - | - | - | |
| | | Advanced Integration - Gil DAMOISEAUX |
| | ATSP0022-1 | | Atelier spécialisé - Joakim CHAPELLE, Gil DAMOISEAUX, Raphaël ERNAELSTEN | Q1 | - | - | - | 10 |
| | | Atelier spécialisé - Joakim CHAPELLE, Gil DAMOISEAUX, Raphaël ERNAELSTEN |
| Bloc 5 |
| Cours obligatoires |
| | SPRO0001-1 | | Small Scale Production JV | Q1 | - | - | - | 2 |
| | | Small Scale Production JV |
| | ISPR0001-1 | | Intermediate Scale Production JV | Q1 | - | - | - | 4 |
| | | Intermediate Scale Production JV |
| | LSPR0001-1 | | Large Scale Production JV | Q1 | - | - | - | 6 |
| | | Large Scale Production JV |
| | APHO0001-1 | | Approche holistique du JV | Q1 | | | | 4 |
| | | Approche holistique du JV |
| | | | - | Approches pédagogiques et formatives du Jeu Vidéo | | | - | - | - | |
| | | Approches pédagogiques et formatives du Jeu Vidéo |
| | | | - | TransGaming - ESport | | | - | - | - | |
| | | TransGaming - ESport |
| | ENVI0001-1 | | Environnement Vidéoludique | Q1 | | | | 4 |
| | | Environnement Vidéoludique |
| | | | - | Finance | | | - | - | - | |
| | | Finance |
| | | | - | Management & Production JV | | | - | - | - | |
| | | Management & Production JV |
| | REDE0004-1 | | R&D | Q1 | - | - | - | 10 |
| | | R&D |
| | TTFE0006-1 | | Mémoire | Q2 | - | - | - | 30 |
| | | Mémoire |
| | | | | | | | | | | | | | | |