Vue cycle du programme des cours | Bl | Or | Th | Pr | Au | Cr |
Cours obligatoires
(B1 : 60Cr, B2 : 40Cr, B3 : 50Cr)
|
| METH0001-1 | | Méthodologie - Olivier LHERMITE | B1 | Q2 | - | - | - | 2 |
| | Méthodologie - Olivier LHERMITE |
| COME0001-1 | | Communication et médialité | B1 | Q1 | | | | 4 |
| | Communication et médialité |
| | | - | Français - Odile MALEVÉ | | | | - | - | - | |
| | Français - Odile MALEVÉ |
| | | - | Anglais - Diane DEVILLEZ | | | | - | - | - | |
| | Anglais - Diane DEVILLEZ |
| CUNU0001-1 | | Culture numérique | B1 | Q1 | | | | 5 |
| | Culture numérique |
| | | - | Culture du Jeu Vidéo - Franck SAUER | | | | - | - | - | |
| | Culture du Jeu Vidéo - Franck SAUER |
| | | - | Droits d'Auteur - Fabrice HAMBERSIN | | | | - | - | - | |
| | Droits d'Auteur - Fabrice HAMBERSIN |
| | | - | Phénoménologie de la perception - Ambre WILLEME | | | | - | - | - | |
| | Phénoménologie de la perception - Ambre WILLEME |
| BACO0001-1 | | Basic Conception | B1 | Q1 | | | | 8 |
| | Basic Conception |
| | | - | Anatomie - Pierre-Yves BERHIN | | | | - | - | - | |
| | Anatomie - Pierre-Yves BERHIN |
| | | - | Dessin - Francois-Xavier MÉLARD | | | | - | - | - | |
| | Dessin - Francois-Xavier MÉLARD |
| | | - | Sculpture - Francois-Xavier MÉLARD | | | | - | - | - | |
| | Sculpture - Francois-Xavier MÉLARD |
| ATJV0001-1 | | Atelier JV B1 Expérimental | B1 | Q1 | | | | 11 |
| | Atelier JV B1 Expérimental |
| | | - | 3D Asset production basics - Francois-Xavier MÉLARD | | | | - | - | - | |
| | 3D Asset production basics - Francois-Xavier MÉLARD |
| | | - | Introduction to Animation - Nadège HANNON | | | | - | - | - | |
| | Introduction to Animation - Nadège HANNON |
| | | - | Introduction to Visual Effects - Gil DAMOISEAUX | | | | - | - | - | |
| | Introduction to Visual Effects - Gil DAMOISEAUX |
| | | - | Introduction to Integration - Joakim CHAPELLE, Franck SAUER | | | | - | - | - | |
| | Introduction to Integration - Joakim CHAPELLE, Franck SAUER |
| | | - | Atelier pratique de production d'assets - Francois-Xavier MÉLARD | | | | - | - | - | |
| | Atelier pratique de production d'assets - Francois-Xavier MÉLARD |
| STAU0001-1 | | Storytelling et Authorship | B1 | Q2 | | | | 8 |
| | Storytelling et Authorship |
| | | - | Narrative Design et IP Development - Gaël GILSON | | | | - | - | - | |
| | Narrative Design et IP Development - Gaël GILSON |
| | | - | Game Design Basics - Gaël GILSON | | | | - | - | - | |
| | Game Design Basics - Gaël GILSON |
| | | - | Sound Design - Paschal ADANS, Thibaut DERVAUX | | | | - | - | - | |
| | Sound Design - Paschal ADANS, Thibaut DERVAUX |
| ADCO0001-1 | | Advanced Conception | B1 | Q2 | | | | 8 |
| | Advanced Conception |
| | | - | Créativité - Géraud DE COURRÈGES | | | | - | - | - | |
| | Créativité - Géraud DE COURRÈGES |
| | | - | Animation - Nadège HANNON | | | | - | - | - | |
| | Animation - Nadège HANNON |
| | | - | Digital Painting - Thomas LIERA | | | | - | - | - | |
| | Digital Painting - Thomas LIERA |
| | | - | Digital sculpting - Francois-Xavier MÉLARD | | | | - | - | - | |
| | Digital sculpting - Francois-Xavier MÉLARD |
| TEMI0001-1 | | Technologie des médias interactifs | B1 | Q2 | | | | 7 |
| | Technologie des médias interactifs |
| | | - | Introduction to Programming - Joakim CHAPELLE, Franck SAUER | | | | - | - | - | |
| | Introduction to Programming - Joakim CHAPELLE, Franck SAUER |
| | | - | Introduction to Shaders - Franck SAUER | | | | - | - | - | |
| | Introduction to Shaders - Franck SAUER |
| | | - | Mathématiques - Quentin VALEMBOIS | | | | - | - | - | |
| | Mathématiques - Quentin VALEMBOIS |
| ATJV0002-1 | | Atelier JV B1 Avancé - Joakim CHAPELLE, Michaël DEFROYENNES, Gaël GILSON, Christophe LADURON, Francois-Xavier MÉLARD | B1 | Q2 | - | - | - | 7 |
| | Atelier JV B1 Avancé - Joakim CHAPELLE, Michaël DEFROYENNES, Gaël GILSON, Christophe LADURON, Francois-Xavier MÉLARD |
| METH0002-1 | | Méthodologie intermédiaire | B2 | Q1 | | | | 4 |
| | Méthodologie intermédiaire |
| | | - | Méthodologie | | | | - | - | - | |
| | Méthodologie |
| | | - | Management | | | | - | - | - | |
| | Management |
| COMA0001-1 | | Communication JV et Marketing | B2 | Q1 | | | | 3 |
| | Communication JV et Marketing |
| | | - | Français | | | | - | - | - | |
| | Français |
| | | - | Anglais | | | | - | - | - | |
| | Anglais |
| STAU0002-1 | | Storytelling et Authorship for Video Game | B2 | Q1 | | | | 8 |
| | Storytelling et Authorship for Video Game |
| | | - | Architecture Narrative - Domenico La Porta | | | | - | - | - | |
| | Architecture Narrative - Domenico La Porta |
| | | - | Game Design prototyping - Gaël GILSON | | | | - | - | - | |
| | Game Design prototyping - Gaël GILSON |
| | | - | Sound Design - Paschal ADANS | | | | - | - | - | |
| | Sound Design - Paschal ADANS |
| REDE0001-1 | | R&D B2 | B2 | Q1 | - | - | - | 5 |
| | R&D B2 |
| ATJV0003-1 | | Atelier JV B2 | B2 | Q2 | - | - | - | 20 |
| | Atelier JV B2 |
| MANA0001-1 | | Management | B3 | Q1 | - | - | - | 3 |
| | Management |
| REDE0002-1 | | R&D B3 | B3 | Q1 | - | - | - | 7 |
| | R&D B3 |
| ATJV0004-1 | | Atelier JV B3 | B3 | Q1 | - | - | - | 10 |
| | Atelier JV B3 |
| AIPR0004-1 | | Stages | B3 | Q2 | - | - | - | 10 |
| | Stages |
| TTFE0005-1 | | Projet de fin de cycle | B3 | Q2 | - | - | - | 20 |
| | Projet de fin de cycle |
Choisir une option parmi: |
| Option Game Art
(B2 : 20Cr, B3 : 10Cr)
|
| PROD0011-1 | | Production JV | B2 | Q1 | | | | 5 |
| | Production JV |
| | | - | 3D Modeling & Organic Texturing | | | | - | - | - | |
| | 3D Modeling & Organic Texturing |
| | | - | Skinning | | | | - | - | - | |
| | Skinning |
| INTE0011-1 | | Intermediate Techniques | B2 | Q1 | | | | 5 |
| | Intermediate Techniques |
| | | - | 3D Modeling &Hard Surface Texturing | | | | - | - | - | |
| | 3D Modeling &Hard Surface Texturing |
| | | - | Animation | | | | - | - | - | |
| | Animation |
| ADTE0011-1 | | Advanced Techniques | B2 | Q2 | | | | 10 |
| | Advanced Techniques |
| | | - | Advanced Techniques | | | | - | - | - | |
| | Advanced Techniques |
| | | - | Advanced Game Art Production | | | | - | - | - | |
| | Advanced Game Art Production |
| ADPR0011-1 | | Advanced Production 1, Advanced Environment & Prop Modeling | B3 | Q1 | - | - | - | 5 |
| | Advanced Production 1, Advanced Environment & Prop Modeling |
| APRO0011-1 | | Advanced Production 2, Advanced character & Creature Modeling | B3 | Q1 | - | - | - | 5 |
| | Advanced Production 2, Advanced character & Creature Modeling |
| Option Game Animation
(B2 : 20Cr, B3 : 10Cr)
|
| PROD0012-1 | | Production JV | B2 | Q1 | | | | 5 |
| | Production JV |
| | | - | 3D Modeling & Organic Texturing | | | | - | - | - | |
| | 3D Modeling & Organic Texturing |
| | | - | Animation Basics | | | | - | - | - | |
| | Animation Basics |
| INTE0012-1 | | Intermediate Techniques | B2 | Q1 | | | | 5 |
| | Intermediate Techniques |
| | | - | Skinning | | | | - | - | - | |
| | Skinning |
| | | - | Rigging | | | | - | - | - | |
| | Rigging |
| | | - | Animation Intermediate | | | | - | - | - | |
| | Animation Intermediate |
| ADTE0012-1 | | Advanced Techniques, Advanced Game Animation | B2 | Q2 | - | - | - | 10 |
| | Advanced Techniques, Advanced Game Animation |
| ADPR0012-1 | | Advanced Production 1 | B3 | Q1 | | | | 5 |
| | Advanced Production 1 |
| | | - | Animation engineering | | | | - | - | - | |
| | Animation engineering |
| | | - | Motion & animation | | | | - | - | - | |
| | Motion & animation |
| APRO0012-1 | | Advanced Production 2, Advanced Characters & Creature Modeling | B3 | Q1 | - | - | - | 5 |
| | Advanced Production 2, Advanced Characters & Creature Modeling |
| Option Tech Art
(B2 : 20Cr, B3 : 10Cr)
|
| PROD0013-1 | | Production JV | B2 | Q1 | | | | 5 |
| | Production JV |
| | | - | Shaders | | | | - | - | - | |
| | Shaders |
| | | - | Programming | | | | - | - | - | |
| | Programming |
| INTE0013-1 | | Intermediate Techniques | B2 | Q1 | | | | 5 |
| | Intermediate Techniques |
| | | - | Scripting | | | | - | - | - | |
| | Scripting |
| | | - | Modeling & Texturing | | | | - | - | - | |
| | Modeling & Texturing |
| | | - | Integration | | | | - | - | - | |
| | Integration |
| ADTE0013-1 | | Advanced Techniques, Technical productions | B2 | Q2 | - | - | - | 10 |
| | Advanced Techniques, Technical productions |
| ADPR0013-1 | | Advanced Production 1 | B3 | Q1 | | | | 5 |
| | Advanced Production 1 |
| | | - | Advanced Visual Art Conception | | | | - | - | - | |
| | Advanced Visual Art Conception |
| | | - | Advanced Procedural Art Conception | | | | - | - | - | |
| | Advanced Procedural Art Conception |
| APRO0013-1 | | Advanced Production 2 | B3 | Q1 | | | | 5 |
| | Advanced Production 2 |
| | | - | Technical Art engineering | | | | - | - | - | |
| | Technical Art engineering |
| | | - | Scripting | | | | - | - | - | |
| | Scripting |
| | | - | Tooling | | | | - | - | - | |
| | Tooling |
| | | | | | | | | | | | | | |